2021 education / teaching

Kobe English Academy

Digital Graphics and Literacy

Areas
  • Digital literacy
  • Creative software
  • Maker workshops
Target
  • Students
  • Teachers
  • Parents
Software
  • Google Workspace
  • AI tools
  • TinkerCAD
  • Pixelart

What:

I developed and continue to refine a digital literacy program that introduces students to creative technology while helping families better understand the digital tools surrounding them.


Why:

Students were growing up around AI, social media, and connected devices, but needed a safer and more grounded way to learn how those tools work and how they can be misused.


How:

I build lessons, worksheets, workshops, and tool recommendations with teachers, then refine them through classroom use so the program stays practical, current, and easy to continue.



Case Study: KEA Digital

Program Setup

  • Built curriculum around creativity, safety, and critical thinking instead of passive device use
  • Structured lessons so teachers could reuse materials and adapt them across age groups
  • Added coding, robotics, image-making, and digital ethics as connected parts of one program

KEA Gallery


KEA Digital Program Site

Classroom Projects

  • Used pixel art, stop motion, photospheres, and maker activities to make technical ideas approachable
  • Designed projects that let older and younger students learn together and reinforce skills socially
  • Iterated each year based on what students understood quickly and what needed more support

Exercises